Martin Wheeler - Creative Director

Creator of some of the best loved games of the 8-bit era, Martin has over twenty years experience in the games industry and designed the first Real Time Strategy title on a handheld system - the award winning 'Warlocked' (GameBoy Color, 2000). With skills encompassing design, 3D modeling, coding, audio & music production, Martin is a capable multi-role game developer. Solo projects include four albums of electronic music (Vector Lovers, Soma Records) and the iOS games “Go Robo” and “Surveillant".







Raz Ainuddin - Coder & Software Engineer


A generalist games programmer who’s been in the industry for 14 years Raz cut his teeth programming on Sony’s Net Yaroze and has since worked on multiple platforms. Projects include the Sentinel series (iOS/Android), Pokwerwize (PC), Constantine and Die Hard Vendetta (PS2/XBOX).

Other interests include street photography, art and illustrations.


A fan of Akira Kurosawa’s films, Jean Giraud’s and Katsuya Terada’s drawings, Henri Cartier Bresson’s photographs and Junji Ito’s manga.



Billy Allison – Animator & Artist


With a background in traditional hand-drawn animation Billy has worked in television and games for almost 30 years, as a 2D and 3D animator and motion capture director. Projects include The Forgotten Toys (TV), Curse of Enchantia, LeisureSuit Larry, Alien Breed Trilogy, Robo & Bobo, Crazy Horses 3D.


Favourite Games include Day of the Tentacle, Indiana Jones - fate of atlantis, Star Wars Battlefront.


Favourite Movies - Alien, Dark Star, Star Wars, Moon, Monsters Inc, The Incredibles




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